
Day 2 was another marathon of sessions- some great, some not so great. That being said, one can still learn something from a mediocre session- it just happens to be in the form of the discourse that’s happening on the event’s hashtag.
Monitoring a hashtag via a client like tweetdeck is a great way to discuss what’s going on with your fellow event attendees. With the sheer numbers of tweets going back and forth, it tends to be fast and furious, but one is able to quickly get an idea of what public sentiment is like during the event. Then again, public sentiment is one of Twitter’s most powerful uses, so it shouldn’t come as much of a suprise.
Social Shopping: The Future of Online Shopping #getcrafty
This session took a turn for the ugly, and I felt bad for the presenter. She was having A/V issues, did not come off as prepared, and was covering the subject matter in a very, very, introductory fashion. If the session had been marketed towards less savvy users then it would have been a non-issue, but the ballroom was full of hundreds of influencers and forward thinkers who know what the current state of online shopping are. We were hungry for discourse related to what the future holds. After the first 10 minutes, the crowd got restless, the tweets went south, and people left en masse.
It’s too bad, because the subject of social shopping is huge. While we’re discussing, I might as well share my opinons on it:
Social shopping is already here to an extent, but it has the potential to be much more pervasive, helpful, and easy to use/implement. Amazon already does a great job of applying your friends’ purchasing activity into its algorithms, and groupon makes participation an itegral part of the sale process. Some sites already let people share their purchases on facebook and twitter.
I believe, however, that the next wave of social shopping is going to invade traditional brick-and-mortar shopping experiences. The key to it is the adoption of NFC Technology. NFC tech will make many things possible and easy, including adding a social element to shopping. by swiping their phone to make a purchase, functionalities could be put in place to share these purchases to social networks automatically and easily.
Keynote Speech with SCVNGR’s Seth Priebatsch #gamelayer
Today’s keynote speech was fantastic. Seth Priebatsch is the 22 year old ninja behind SCVNGR, and I think the content of his speech encapsulates what lies in store for our digital futures. It seemed to build on what my good friend Colleen was talking about at her panel the day before. Gamification.
Seth’s speech was mile-a-minute, full of great assertions, and covered quite a few topics. If i could distill it down, it would be with the following bullets:
- -Gamification is the wave of the future.
- -Social Media laid the foundation for the gamified world. It takes engagement to the next level by adding problem solving, group coordination, and more significant action in the real world. Calls to action are more effective when the user is emotionally engaged.
- -The school system needs to be revamped with game mechanic values in mind. It’s currently a terrible game the is framed within the perfect game ecosystem (challenges, deadlines, conflict, social interaction, adversity).
- -Grades shouldn’t be based on a weighted average, but instead on a level-up experience points structure. The distribution of performance would be similar, but student’s wouldn’t be penalized for having a bad day. Grades represent status while levels represent progression.
- -Citing Yale as an example, cheating could be drastically reduces using a combination of the honor system and having students themselves act as their own watchdogs. Complicity equals responsibility.
- -Rewards structures in the social world devalue customer loyalty. One-off benefits result in one-off visits. Gamified deal structures can encourage repeat visits.
- -Communal gameplay and communal discovery can solve the world’s problems. Local solutions permeate virally in communal gameplay, resulting in quickly solved problems
As I said, he covered a ton of topics, and truly believes in the game layer as a new social structure that enables and progresses us.
Like the social layer, however, it’s sure to have negative effects as well. Social structures tend to be reflections of the people operating under them. Seth didn’t touch on it, but I wonder about how the game layer interacts with the significant negative portion of human nature. If we think of gamification as a societal tool, then we need to acknowledge that how it’s used makes all the difference. For example, a scalpel could save a man’s life or kill him.
Regardless, Seth describes a world that features a whole new dimension for innovation and commerce. More importantly, it offers chances for us as a people to improve ourselves and the world, and that excites me.
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